| [S/C] Journey to Hell | |
|
|
Author | Message |
---|
maska322 Facile
Nombre de messages : 208 Age : 25 Localisation : Poland Emploi/loisirs : Serious Sam Mapper and texture pack Creator Jeux préférés : Serious Sam Classic, League of Legends, Minecraft Date d'inscription : 2012-07-16
| Subject: [S/C] Journey to Hell Mon 23 Jun 2014 - 19:12 | |
| Journey To Hell Overall datasheet - Quote :
- Journey to Hell!
Author: Maska322 Size: 27 MBs Maps: 23 June 2014 New textures: No New sounds: No New music: Yes NETRICSA messages: No Autosaves: Yes Description: Serious Sam goes into Hell to find and destroy Mental and his army of deadly monsters. ImageDownload: https://42amsterdam.net/samforum/downloads.php?do=file&id=327 | |
|
| |
Rakanishu Serieux
Nombre de messages : 1043 Age : 25 Localisation : France Emploi/loisirs : Mapping Jeux préférés : SS Date d'inscription : 2010-07-31
| Subject: Re: [S/C] Journey to Hell Wed 25 Jun 2014 - 19:00 | |
| Congratulations for release. I edited the post and quoted the informations though | |
|
| |
maska322 Facile
Nombre de messages : 208 Age : 25 Localisation : Poland Emploi/loisirs : Serious Sam Mapper and texture pack Creator Jeux préférés : Serious Sam Classic, League of Legends, Minecraft Date d'inscription : 2012-07-16
| Subject: Re: [S/C] Journey to Hell Wed 25 Jun 2014 - 19:19 | |
| Why u do dis? I'm sad! ;( Joke! 2 months after Seriously!, but release :V Do gameplay! (joke, but i'll happy, if my map go into YT!) | |
|
| |
Rakanishu Serieux
Nombre de messages : 1043 Age : 25 Localisation : France Emploi/loisirs : Mapping Jeux préférés : SS Date d'inscription : 2010-07-31
| Subject: Re: [S/C] Journey to Hell Wed 25 Jun 2014 - 19:46 | |
| Haha So, may I change the date? If yes, it's not a problem I'll test your map when I have time | |
|
| |
maska322 Facile
Nombre de messages : 208 Age : 25 Localisation : Poland Emploi/loisirs : Serious Sam Mapper and texture pack Creator Jeux préférés : Serious Sam Classic, League of Legends, Minecraft Date d'inscription : 2012-07-16
| Subject: Re: [S/C] Journey to Hell Wed 25 Jun 2014 - 19:58 | |
| No no. After test you will blame me for my epic map 10 fps, shadows, and architecture :? But as always: Good weapons placement and enemies xD So maybe I should place only weapons and enemies in level, then you (comunnity) make an epic massivle monster maama jam architecture? About Egypt - Desert Scream. In this map, I (YAY!) doing my best with looking! It's hard, cause "1_0. InTheLastEposide" there's not so much egyptian textures :/ But there are obelisks! Obelisks are power! And (as always) new music (special from 2014 year! :O) I hope this map will not be a shit(sic!), like JtH (I mean bad looking). Today, I made a temple! (looks so realistics, 3 different models!) | |
|
| |
Rakanishu Serieux
Nombre de messages : 1043 Age : 25 Localisation : France Emploi/loisirs : Mapping Jeux préférés : SS Date d'inscription : 2010-07-31
| Subject: Re: [S/C] Journey to Hell Thu 26 Jun 2014 - 17:52 | |
| Well, too much architecture is not good as well, the best in a map is when you have a good gameplay, and fluid gameplay (not laggy) and architecture (not too low, not too high). Show me! | |
|
| |
maska322 Facile
Nombre de messages : 208 Age : 25 Localisation : Poland Emploi/loisirs : Serious Sam Mapper and texture pack Creator Jeux préférés : Serious Sam Classic, League of Legends, Minecraft Date d'inscription : 2012-07-16
| Subject: Re: [S/C] Journey to Hell Thu 26 Jun 2014 - 20:46 | |
| If I put enemies under the map, they will lagging? | |
|
| |
Rakanishu Serieux
Nombre de messages : 1043 Age : 25 Localisation : France Emploi/loisirs : Mapping Jeux préférés : SS Date d'inscription : 2010-07-31
| Subject: Re: [S/C] Journey to Hell Thu 26 Jun 2014 - 20:58 | |
| No, it's what I do. Maybe it can affect when they are too much. If you think it makes it laggy, make a room and put all enemies (there can be exceptions) into it, like croteam does. | |
|
| |
maska322 Facile
Nombre de messages : 208 Age : 25 Localisation : Poland Emploi/loisirs : Serious Sam Mapper and texture pack Creator Jeux préférés : Serious Sam Classic, League of Legends, Minecraft Date d'inscription : 2012-07-16
| Subject: Re: [S/C] Journey to Hell Thu 26 Jun 2014 - 21:25 | |
| No, I only wanted to know But I want to know, did you make sectors when you end all map, or while you making? I doing 1st map, 2nd autosaves, 3rd sectors, 4th details. Better if I make sector when I end one room? Lagging as hell, and I have got 2.5GB RAM... :/ | |
|
| |
Rakanishu Serieux
Nombre de messages : 1043 Age : 25 Localisation : France Emploi/loisirs : Mapping Jeux préférés : SS Date d'inscription : 2010-07-31
| Subject: Re: [S/C] Journey to Hell Wed 2 Jul 2014 - 18:35 | |
| Well, when I'm mapping, there is no order with me, I do everything at the same time, design, texturing, items, ennemies, editor entities, details, sectors, effects (fog, haze..), background (at the begining), world bases etc... | |
|
| |
maska322 Facile
Nombre de messages : 208 Age : 25 Localisation : Poland Emploi/loisirs : Serious Sam Mapper and texture pack Creator Jeux préférés : Serious Sam Classic, League of Legends, Minecraft Date d'inscription : 2012-07-16
| Subject: Re: [S/C] Journey to Hell Thu 3 Jul 2014 - 23:52 | |
| Background always under map ^^ Now i tried do sectors at the same time, and it's really helps me Now I don't have any lags on my map! But is little bit annoying when I making sectors then I need to join other sectors... | |
|
| |
xSpawn Touriste
Nombre de messages : 39 Age : 26 Emploi/loisirs : Jeux-vidéo, codage vb.net Jeux préférés : Garry's Mod, la série Metro Date d'inscription : 2014-07-01
| |
| |
maska322 Facile
Nombre de messages : 208 Age : 25 Localisation : Poland Emploi/loisirs : Serious Sam Mapper and texture pack Creator Jeux préférés : Serious Sam Classic, League of Legends, Minecraft Date d'inscription : 2012-07-16
| Subject: Re: [S/C] Journey to Hell Wed 13 Aug 2014 - 3:13 | |
| Or like in my levels rating: 95/100 Serious | |
|
| |
Sponsored content
| Subject: Re: [S/C] Journey to Hell | |
| |
|
| |
| [S/C] Journey to Hell | |
|