| [S/C] Persepolis Pack | |
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Rakanishu Serieux
Nombre de messages : 1043 Age : 25 Localisation : France Emploi/loisirs : Mapping Jeux préférés : SS Date d'inscription : 2010-07-31
| Subject: [S/C] Persepolis Pack Sat 2 Aug 2014 - 17:11 | |
| Persepolis Pack Overall datasheet - Quote :
- Name : Persepolis Pack
Author : Rakanishu Creation date : 31 July 2014 Latest Update : 09 October 2020 Total Levels : 3 Version : 2.020 Size : 44.9 MBs Total entities : 6 491 Total Kills : 1,051 Total Secrets : 18 New textures : yes New sounds : yes New models : yes New musics : yes New animations : yes Estimated time : 1,4 hours Description : "UZE" is a big project campaign. The introduction has 3 packs (1 released now) with Persepolis, Teotihuacan and Egypt. Then will come the Space campaign, with a worked story and a lot of levels with a long gameplay. Shortly, in the introduction, you have to reach 3 teleporters, to then go to Space, because Mental won't only invade earth, but also the whole Galaxy. Your goal is to stop him and to travel all over the galaxy and to exterminate him, and his home stellar system. Persepolis - Vintage Suburbs - Quote :
- Name : Persepolis - Vintage Suburb
Author : Rakanishu Creation date : 3 december 2011 Size: 5,01 Mo Total entities : 1 843 Total Kills : 467 Total Secrets : 6 Estimated time : 15:00 Persepolis - The Dome - Quote :
- Name : Persepolis - The Dome
Author : Rakanishu Creation date : 5 december 2011 Size: 9,07 Mo Total entities : 3 325 Total Kills : 372 Total Secrets : 12 Estimated time : 25:00
Persepolis - The Great Courtyard - Quote :
- Name : Persepolis - The Great Courtyard
Author : Rakanishu Creation date : 11 december 2011 Size : 2,99 Mo Total entities : 1 323 Total Kills : 203 (sans Mordekai) Total Secrets : 0 Estimated time : 45:00 Download: CreditsDMI-1407 (textures, and some rooms) Devostator (designed in part The Great Courtyard) Mischievous (set Mordekai)
Last edited by Rakanishu on Fri 9 Oct 2020 - 11:17; edited 13 times in total | |
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maska322 Facile
Nombre de messages : 208 Age : 25 Localisation : Poland Emploi/loisirs : Serious Sam Mapper and texture pack Creator Jeux préférés : Serious Sam Classic, League of Legends, Minecraft Date d'inscription : 2012-07-16
| Subject: Re: [S/C] Persepolis Pack Sat 2 Aug 2014 - 18:48 | |
| YES! Finally! YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAA!!! | |
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Rakanishu Serieux
Nombre de messages : 1043 Age : 25 Localisation : France Emploi/loisirs : Mapping Jeux préférés : SS Date d'inscription : 2010-07-31
| Subject: Re: [S/C] Persepolis Pack Sat 2 Aug 2014 - 18:58 | |
| EDIT: Found 2 bugs (killer not desiactivated after trigger and lava surface not supposed to be set), I'll update as soon as possible. | |
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maska322 Facile
Nombre de messages : 208 Age : 25 Localisation : Poland Emploi/loisirs : Serious Sam Mapper and texture pack Creator Jeux préférés : Serious Sam Classic, League of Legends, Minecraft Date d'inscription : 2012-07-16
| Subject: Re: [S/C] Persepolis Pack Sat 2 Aug 2014 - 20:13 | |
| Okay. I played it and it;s only took me 1 hour. The enemies... They are so easy, and there is so much items. I play all whole game with minigun/laser. But the overlook Every detail looks so beauty! And no fps falls I only died 1 time (Crystal Skull place). Bugs I found: And more doors Invisible torch! Even die whens laser desactive... My Stats: Bye Morde Overall stats And the worst.n If I end 3rd level, it's again starting... So I can't be on leaderboard Good look, poor enemies, so much items, no lllaaagggsss, so fcking good end boss, so... 68%/100% - Normal | |
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Rakanishu Serieux
Nombre de messages : 1043 Age : 25 Localisation : France Emploi/loisirs : Mapping Jeux préférés : SS Date d'inscription : 2010-07-31
| Subject: Re: [S/C] Persepolis Pack Sat 2 Aug 2014 - 20:24 | |
| 1st bug is not possible to fix, that comes from the engine. 2,3,4th bugs will be fixed in 3rd release 5th bug has been fixed in the 2nd release, thanks for finding bugs anyway.
Yes, it's because I already planned the world link to the next level, but I didn't release it, that's why.
You must have a good PC, because I have lags in my own maps...
EDIT: I know that ennemies are not that good...sadly I started those maps in 2011, and I wanted to release it this summer, so I didn't spend so much time on the ennemies, it takes very much time and I don't always have that time, I'm pretty sorry about it! | |
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maska322 Facile
Nombre de messages : 208 Age : 25 Localisation : Poland Emploi/loisirs : Serious Sam Mapper and texture pack Creator Jeux préférés : Serious Sam Classic, League of Legends, Minecraft Date d'inscription : 2012-07-16
| Subject: Re: [S/C] Persepolis Pack Sat 2 Aug 2014 - 20:42 | |
| In 1st bug you can make big wall, like I in Journey to Hell - Dungeon And no problem, I like to showing pepole what mistakes they made And about PC, It's a potato... Even Serious Sam 3 don't work ... EDIT to your EDIT: Enemies take long time? When I look at your architecture, I only said "Oh Jesus, to build one room he spend all the day, but for enemies, 1 minute"! It's pretty sad to have Canon and never use it (Only Mordekai) Oh, and good station Hope your next maps will look beauty like this one, and have enemies | |
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Rakanishu Serieux
Nombre de messages : 1043 Age : 25 Localisation : France Emploi/loisirs : Mapping Jeux préférés : SS Date d'inscription : 2010-07-31
| Subject: Re: [S/C] Persepolis Pack Sun 3 Aug 2014 - 11:50 | |
| I already tried because I knew that bug was on my map but it looked horrible. No I spend really much time to ennemies, it's because I don't make mass enemies, I don't like it and the level are not designed for big fights? My next levels (teotihucan) will still be same style for enemies, at least first level (will turn around 200-300 kills), maybe not the second (400-500 kills), but I don't know yet. Still thinking about it In egypt levels I will try to make bigger fights, stronger enemies with 600 kills + (less using beheaded and zorgs, more biomechanoids, werebulls, reptiloids, arachnoids, kamikazes and kleers) And in space level it will be progressive, I think 2-3 first levels will be medium in fights (maybe between 350 and 450 kills), the 2-3 following levels will be bigger (maybe 600-700 kills) and the other levels, very long, enigmatic, with cinematics and a lot of ennemies too (1 000+ kills)...
Thanks.
And don't worrrrry about architecture haha, it will be even better (doesn't mean more detailed, because of lags, but more acurate brushes. Because in this pack the architecture was kinda lazy made, at least in 2011, those levels were made in 2011, and I reworked it, so that's why it is not that accurate for some brushes, and still messy and buggy) | |
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maska322 Facile
Nombre de messages : 208 Age : 25 Localisation : Poland Emploi/loisirs : Serious Sam Mapper and texture pack Creator Jeux préférés : Serious Sam Classic, League of Legends, Minecraft Date d'inscription : 2012-07-16
| Subject: Re: [S/C] Persepolis Pack Sun 3 Aug 2014 - 12:20 | |
| Even if you are put low amount of enemies, try to combo them into deadly group! Like the Cucurbito and Skeleton combo, heavy damage and fast mobility, needs dodge skill to lose low health. Or the Zorg, Demon (far away, the best on tower) and Skeleton (Closer than zorg), with this combo, skeleton are "tanks", and they're take al player's damage, zrogs can deal damage from far, and player attack them after kleers, the demon can be killed forst or last, matter how far kleers are. And no matter how much enemies are, you can make 1000 enemies, but 500 will be easy to kill, cause rocketman, gnaar combo, where you have already minigun. And make more space for weapons place, weapon needs bigger fight than the other gameplay, and think what enemies are weak agains this weapon (like grenade Launcher best for kleers and pumpkins, flamethover - gnaar, kamikaze, harpie combo). Enemies in Serious Sam are very important (LOL! Without them this will be not action FPS), so don't panic, and put them all! I'm beast master so I know what I saying Much better architecture? Are you mad!? | |
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Rakanishu Serieux
Nombre de messages : 1043 Age : 25 Localisation : France Emploi/loisirs : Mapping Jeux préférés : SS Date d'inscription : 2010-07-31
| Subject: Re: [S/C] Persepolis Pack Sun 3 Aug 2014 - 17:52 | |
| Yeah I don't doubt you know about enemies but in your maps journey to the hell some enemies are boring to kill (it's not supposed to offend ). Like respawners enemies etc.. when I have time I do a review Anyway. I'm sure you know more than me in enemies etc... but I work more on spawners and markers and stuff than in battles, because I don't know much about it. Well I know enough to vary them, know which to use but sometimes to balance them it's hard. I manage it well but not "very well". | |
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maska322 Facile
Nombre de messages : 208 Age : 25 Localisation : Poland Emploi/loisirs : Serious Sam Mapper and texture pack Creator Jeux préférés : Serious Sam Classic, League of Legends, Minecraft Date d'inscription : 2012-07-16
| Subject: Re: [S/C] Persepolis Pack Sun 3 Aug 2014 - 20:27 | |
| Boring? Yes! Sometimes this one spawner will spawn 1 enemy per 3 seconds :/ Now I working at new map, and I'll look at every fight, to calculate how much ammo, time, health is need to play it good. Not to much, not to small too. To own enemies spawn, it's needed to play orginal Croteam maps (10 times ended ), they made this game, so theyre know how to do best. Journey to Hell is a big mappack, and sadly I made this when I was non-skilled (like you in 2011), and that was bad! The Second part of JtH will be make perfectly! (spawners I mean) Big fights is when: - after big room with a lot of ammo, health, shield - when you pick weapon (not too big, but diferrent than normal fights) - you meat very long corridor - last level - pick uped key or other thing that have big matter - if player has 200/200 with no secrets Oh, and SECRETS! Not to rich, not to poor, just don't give secret minigun and 999 ammo at 1st secret. Secrets make levels easy, but not so easy Don't care to make big rooms, they are very popular in Serious Sam world. (like 75x75x16) And free Draven for your epic UZE and good story, I usually reading NETRICSA, cause of retarted letters, but your story was very nice! | |
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Rakanishu Serieux
Nombre de messages : 1043 Age : 25 Localisation : France Emploi/loisirs : Mapping Jeux préférés : SS Date d'inscription : 2010-07-31
| Subject: Re: [S/C] Persepolis Pack Sun 3 Aug 2014 - 20:44 | |
| Haha yeah, that's why I didn't release in 2011 and I have waited. Good can't wait to see My story is pretty messy because I have so much ideas haha and when I write, because of my english, sometimes I modify it without wanting. :/ Haha thanks for the drawing very nice, thanks! My story will also be more worked on the upcoming levels and the enemies too (maybe not in the first level because I made it in august 2013 and it is the same system as those persian levels.) | |
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maska322 Facile
Nombre de messages : 208 Age : 25 Localisation : Poland Emploi/loisirs : Serious Sam Mapper and texture pack Creator Jeux préférés : Serious Sam Classic, League of Legends, Minecraft Date d'inscription : 2012-07-16
| Subject: Re: [S/C] Persepolis Pack Mon 4 Aug 2014 - 11:02 | |
| And less health/armor, right? | |
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Rakanishu Serieux
Nombre de messages : 1043 Age : 25 Localisation : France Emploi/loisirs : Mapping Jeux préférés : SS Date d'inscription : 2010-07-31
| Subject: Re: [S/C] Persepolis Pack Mon 4 Aug 2014 - 12:16 | |
| Yes, I totally agree with you. Before there was even more health and armor, haha. I tried to balance but it is not that balanced. In the update I won't balance it, I'll keep as it is. I'll just fix the bugs. | |
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Rakanishu Serieux
Nombre de messages : 1043 Age : 25 Localisation : France Emploi/loisirs : Mapping Jeux préférés : SS Date d'inscription : 2010-07-31
| Subject: Re: [S/C] Persepolis Pack Mon 4 Aug 2014 - 17:28 | |
| 3rd version with bug fixes released : https://www.mediafire.com/?abdwfcuyog6yy07Changelog (minor fixes) - Fixed some doors being dark when open - Fixed invisible torchlight - Fixed grid door being at the same Y position as floor. | |
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xSpawn Touriste
Nombre de messages : 39 Age : 26 Emploi/loisirs : Jeux-vidéo, codage vb.net Jeux préférés : Garry's Mod, la série Metro Date d'inscription : 2014-07-01
| Subject: Re: [S/C] Persepolis Pack Tue 12 Aug 2014 - 19:53 | |
| good pack 9,5/10 can't wait for other | |
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Rakanishu Serieux
Nombre de messages : 1043 Age : 25 Localisation : France Emploi/loisirs : Mapping Jeux préférés : SS Date d'inscription : 2010-07-31
| Subject: Re: [S/C] Persepolis Pack Fri 15 Aug 2014 - 16:34 | |
| Tonight 4:00 pm GMT - persepolis pack (UZE) available for Serious Sam: Revolution | |
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Rakanishu Serieux
Nombre de messages : 1043 Age : 25 Localisation : France Emploi/loisirs : Mapping Jeux préférés : SS Date d'inscription : 2010-07-31
| Subject: Re: [S/C] Persepolis Pack Fri 15 Aug 2014 - 19:26 | |
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Rakanishu Serieux
Nombre de messages : 1043 Age : 25 Localisation : France Emploi/loisirs : Mapping Jeux préférés : SS Date d'inscription : 2010-07-31
| Subject: Re: [S/C] Persepolis Pack Fri 9 Oct 2020 - 11:12 | |
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