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 Headmen Old Flesh Edition

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AuthorMessage
Rakanishu
Serieux
Serieux
Rakanishu


Male
Virgo Cat
Nombre de messages : 1043
Age : 24
Localisation : France
Emploi/loisirs : Mapping
Jeux préférés : SS
Date d'inscription : 2010-07-31

Headmen Old Flesh Edition Empty
PostSubject: Headmen Old Flesh Edition   Headmen Old Flesh Edition Icon_minitimeSun 17 May 2020 - 21:50

Headman Old Flesh Edition
Enemy Resource - TSE 1.07 | Replacement TSE 1.07/Rev


Overall datasheet

Quote :
Author : ZynChroMaTiK and Rakanishu
Version: 1.00
Supports:
- Enemy Resource for mappers
- Enemy Replacement Mod
Creation date: 17. May 2020
Games:
- Resource: Serious Sam The Second Encounter V1.07
- Replacement: Serious Sam The Second Encounter V1.07, Serious Sam Classics: Revolution

Images

Headmen Old Flesh Edition Hlfdniem

Headmen Old Flesh Edition 0mBCQjtm
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Headmen Old Flesh Edition 88SyRnmm
Click on the image to enlarge it

Download

Resource mod: https://mega.nz/file/qIgwmSCR#M_UWtYLHocy7raA9jB7QnhFMJCk9NP0shkUoWi8zufA
- Enemy resource for mappers and modders.

Replacement mod: https://mega.nz/file/jZo0XY6S#DKUy6K1uR7cG7PmbiDrrAXtBtafdmqYpAm-wtPCqrMg
- This is a replacement mod of original Beheaded enemies.
Note: the replacement mod doesn't support custom attachments, as long as the custom attachments must be set up through the SDK. That's why there exists a resource mod.

Sources: https://mega.nz/file/rBhmTQrZ#dB0yTFKkPxX5podpHAXxDWD3CLzwb7lSF9Fggt714Cc
- All source files related to the Headman Old Flesh Edition. Textures, models and source code included.

Revolution Replacement Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2100000955

Additional information

1. Install and use

  1. Extract "Headman_Old_Flesh_Edition_TSE_VX.XX" content in Serious Sam - Second Encounter main directory.
  2. Open Serious Editor.
  3. In your virtual tree, create a new folder.
  4. Press right click in your virtual tree and click insert item.
  5. Seek out Classes\AlphaHD\HeadmanAlphaHD.ecl.
  6. Open your world.
  7. Drag and drop the EyemanAlpha from your virtual tree.

2. Notes

Netricsa data:

- As long as implementing the model display in netricsa message requires to edit GameMP.dll,
  this version can not display the models with new textures.

User note:

- To be able to make your own enemy class, you must
 invoke the function InitParticles(); in MainLoop in
  EnemyBase.es

- For any question, you can ask ZynChroMaTiK or Rakanishu
 
 ZynChroMaTiK#7640..............(Discord Tag)
 seriousseditorrk@gmail.com.....

3. Changelog

V1.00
* Release
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